// PROJECT STORY & MISSION
About MirrorUE
MirrorUE was created to solve a real frustration: giving developers, QA engineers, creators, and European users a fast, reliable, 120 FPS iPhone mirroring tool that works locally without cloud geoblocks or Wi-Fi jitter.
The Engineering Philosophy
Most existing screen mirror solutions either inject intrusive third-party drivers or rely on lossy wireless protocols with high latency. MirrorUE was architected around three foundational principles:
- Hardware-Direct Performance: Low-level CoreMediaIO pipeline connected directly to Metal shaders for zero-copy rendering at up to 120 FPS.
- Privacy & Local Execution: Zero telemetry, zero analytics tracking, and zero cloud dependencies. Your screen data never leaves your USB cable.
- Developer-First Extensibility: A built-in local HTTP server (Port 8090) for headless test runners, CI/CD automation, and LLM-assisted UI testing.
The Author
MirrorUE is developed and maintained by Kamil Bourouiba, an independent software engineer passionate about low-level macOS engineering, Apple Silicon optimization, and open-source developer tooling.
Explore the source code, file issues, or contribute on GitHub: